Evil Ward
Evil Ward: Range 20 meters · Cooldown 20 seconds · Energy 80 · Stamina 500.
Effect
Evil Ward LV…
Range 20 meters
Energy 80
Stamina 500
Instant
Cooldown 20 seconds
Requisite Class All
Calms mind to prevent being disturbed by evils.
Become immune to effects that increase the damage you take for … seconds.
(Available when you have more than 80 Energy.)
Dexterity: Every 4 Genie Dexterity points reduces energy cost by 1.