Perfect World
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Guide

Refining gear from +0 to +12

A glowing sword hovering above a stone altar, wrapped in ribbons of golden light beneath a dusk sky.

Refining raises a weapon's damage or armor's physical defense with each success and can fail without losing the attempt's materials. The full odds table lives in the refining calculator, bound to each item's own Mirage Celestone cost.

How attempts work

Each attempt consumes Mirage Celestones — more per level as you climb. From +4 upward Tienkang Stones protect the refine level on failure; Tisha Stones enter at +11. Chance of success falls from 95% at +1 to 2% at +12.

Expected cost

Attempts to expect per success are the reciprocals of the base chances: 1.1 at +1, 4.5 at +6, 20.0 at +10. Stones shift them.

Mirage costs differ per item: Thimblerig Staves needs 6 Mirages at +1.

What refining changes

Bonuses apply per refine level: weapons gain attack, armor gains defense and HP, accessories gain their stat family. Each item rolls its refine bonus from one fixed addon in the dataset's equipment-addon table; examples from that pool:

addon 221Phys. Def. +15~25% (15%~25%)
addon 222Phys. Def. +25~35% (25%~35%)
addon 223Phys. Def. +35~45% (35%~45%)

Success chances above are community-measured base rates for this era, not client-extracted values. Extracted numbers (mirage cost, refine-bonus pool) come from the dataset pinned on the changelog.